Game Artist
Job Description
Experience required : 4 to 5 years of work experience.
Job highlights:
- You should have: . 3D Modeling: Exceptional understanding of form,shape,structure,and silhouette.
- A good eye for Light,Shades,Color,and Detail in creating Texture Maps of different material types.
- Good understanding on Game stylization.
You should have:
- 3D Modeling: Exceptional understanding of form, shape, structure, and silhouette.
- A good eye for Light, Shades, Color, and Detail in creating Texture Maps of different material types.
- Good understanding on Game stylization.
- Expert knowledge of MAYA, Photoshop, ZBrush and Substance Painter.
- Knowledge in various aspects like Modeling, Texturing, Rigging and Animation.
- Excellent knowledge of real-time modeling techniques (Shaders, PBR, Normal maps, Displacement maps etc.)
- Strong low and high poly modeling and texturing skills.
- Familiarity with game development life cycle.
- Understanding of cross platform game asset development workflows.
- Knowledge of software packages and tools of the games industry like Unreal or Unity is a plus.
- Knowledge when comes to Architecture, Human Anatomy is a strong plus.
Bonus if you have:
- Project handling skills.
- Good organization and time management skills.
- Excellent English communication (written and verbal).
- Experience coaching and/or mentoring other artists.
- Keen understanding of mobile games and broad video game culture.
- An attitude to self-organize and be a good team player.
- Willingness to go that extra mile to support game development process on various fronts.
Role: Non Tech Support - Non Voice
Industry Type: IT Services & Consulting
Department: Customer Success, Service & Operations
Employment Type: Full Time, Permanent
Role Category: Non Voice
Education
UG: Any Graduate
PG: Any Postgraduate
Mail Us at careers@bitronics.io