Game Artist

Job Description

Experience required : 4 to 5 years of work experience.

Job highlights:

  • You should have: . 3D Modeling: Exceptional understanding of form,shape,structure,and silhouette.
  • A good eye for Light,Shades,Color,and Detail in creating Texture Maps of different material types.
  • Good understanding on Game stylization.

You should have:

  • 3D Modeling: Exceptional understanding of form, shape, structure, and silhouette.
  • A good eye for Light, Shades, Color, and Detail in creating Texture Maps of different material types.
  • Good understanding on Game stylization.
  • Expert knowledge of MAYA, Photoshop, ZBrush and Substance Painter.
  • Knowledge in various aspects like Modeling, Texturing, Rigging and Animation.
  • Excellent knowledge of real-time modeling techniques (Shaders, PBR, Normal maps, Displacement maps etc.)
  • Strong low and high poly modeling and texturing skills.
  • Familiarity with game development life cycle.
  • Understanding of cross platform game asset development workflows.
  • Knowledge of software packages and tools of the games industry like Unreal or Unity is a plus.
  • Knowledge when comes to Architecture, Human Anatomy is a strong plus.

Bonus if you have:

  • Project handling skills.
  • Good organization and time management skills.
  • Excellent English communication (written and verbal).
  • Experience coaching and/or mentoring other artists.
  • Keen understanding of mobile games and broad video game culture.
  • An attitude to self-organize and be a good team player.
  • Willingness to go that extra mile to support game development process on various fronts.

Role: Non Tech Support - Non Voice

Industry Type: IT Services & Consulting

Department: Customer Success, Service & Operations

Employment Type: Full Time, Permanent

Role Category: Non Voice

Education

UG: Any Graduate

PG: Any Postgraduate

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